
Jupiter
weekly
Entry Lv. 295 · 3-player max
Jupiter and all four alchemical forms share one HP bar.
Entry Lv. 295 · 3-player max
Jupiter and all four alchemical forms share one HP bar.
Compare boss difficulty, HP, party size, crystal value, force requirements, and notable drops.
29 bosses

weekly
Entry Lv. 295 · 3-player max
Jupiter and all four alchemical forms share one HP bar.
Entry Lv. 295 · 3-player max
Jupiter and all four alchemical forms share one HP bar.

weekly
Entry Lv. 290 · 3-player max
Forms and positions share one bar within each phase; component values are rounded independently from the reported total.
Entry Lv. 290 · 3-player max
Forms and positions share one bar within each phase; component values are rounded independently from the reported total.

weekly
Entry Lv. 285 · 3-player max
Shared forms are counted once; the fixed-hit interlude is excluded.
Entry Lv. 285 · 3-player max
Shared forms are counted once; the fixed-hit interlude is excluded.

weekly
Entry Lv. 280 · 3-player max
One HP bar changes phases at 80% and 40% remaining.
Entry Lv. 280 · 3-player max
One HP bar changes phases at 80% and 40% remaining.

weekly
Entry Lv. 275 · 6-player max
Pre-v.271 estimated HP shown temporarily. Phase 3 was reduced in v.271; exact GMS values are not yet verified.
Entry Lv. 275 · 6-player max
Pre-v.271 estimated HP shown temporarily. Phase 3 was reduced in v.271; exact GMS values are not yet verified.
Entry Lv. 275 · 6-player max
Pre-v.271 estimated HP shown temporarily. Phase 3 was reduced in v.271; exact GMS values are not yet verified.
Entry Lv. 275 · 6-player max
Pre-v.271 estimated HP shown temporarily. Phase 3 was reduced in v.271; exact GMS values are not yet verified.

weekly
Entry Lv. 270 · 3-player max
Entry Lv. 270 · 3-player max
Entry Lv. 270 · 3-player max
Entry Lv. 270 · 3-player max

weekly
Entry Lv. 265 · 6-player max
Phase 2 is one HP bar split into four 25% mechanic segments.
Entry Lv. 265 · 6-player max
Phase 2 is one HP bar split into four 25% mechanic segments.
Entry Lv. 265 · 6-player max
Phase 2 is one HP bar split into four 25% mechanic segments.
Entry Lv. 265 · 6-player max
Phase 2 is one HP bar split into four 25% mechanic segments.

weekly
Entry Lv. 260 · 6-player max
Entry Lv. 260 · 6-player max
Entry Lv. 260 · 6-player max

weekly
Entry Lv. 250 · 6-player max
Entry Lv. 250 · 6-player max

monthly
Entry Lv. 255 · 6-player max
Entry Lv. 255 · 6-player max

weekly
Entry Lv. 255 · 6-player max
Entry Lv. 255 · 6-player max

weekly
Entry Lv. 245 · 6-player max
Entry Lv. 245 · 6-player max

weekly
Entry Lv. 235 · 6-player max
2.8T in each dimension.
Entry Lv. 235 · 6-player max
4.2T in each dimension.
Entry Lv. 235 · 6-player max
21T in each dimension.

weekly
Entry Lv. 220 · 6-player max
Entry Lv. 220 · 6-player max
Entry Lv. 220 · 6-player max
Phase 3 includes Lucid's scripted healing in the reported effective HP.

weekly
Entry Lv. 210 · 6-player max
Entry Lv. 210 · 6-player max

weekly
Entry Lv. 190 · 6-player max
Entry Lv. 190 · 6-player max

weekly
Entry Lv. 190 · 6-player max
Entry Lv. 190 · 6-player max
Entry Lv. 190 · 2-player max

weekly
Entry Lv. 200 · 6-player max

weekly
Entry Lv. 190 · 6-player max

weekly
Entry Lv. 180 · 6-player max

weekly
Entry Lv. 175 · 6-player max

weekly
Entry Lv. 180 · 6-player max

weekly
Entry Lv. 180 · 6-player max

weekly
Entry Lv. 180 · 6-player max

weekly
Entry Lv. 180 · 6-player max

weekly
Entry Lv. 90 · 6-player max

weekly
Entry Lv. 170 · 6-player max
The total covers Pink Bean's three bodies; the five prerequisite statues are excluded.

weekly
Entry Lv. 170 · 6-player max

weekly
Entry Lv. 165 · 6-player max
Entry Lv. 165 · 6-player max