All Priorities
Star Force, Cube, and Flame upgrades ranked by estimated Final Damage per meso.
Star Force, Cube, and Flame upgrades ranked by estimated Final Damage per meso.
All Priorities compares eligible Star Force, Cube, and Flame upgrades from one saved equipment and character-stat snapshot. It ranks alternative next upgrades by estimated Final Damage gained per 10 billion expected mesos so you can compare three different systems without treating their costs or outcomes as interchangeable.
The planner first evaluates Star Force, Cube, and Flame candidates with the same saved character stats and equipment. Each system calculates an expected cost and an estimated bossing Final Damage change according to its own supported rules. All Priorities admits only finite, positive gains with costs expressed in mesos, then divides each gain by expected cost and reports the result per 10 billion mesos. The merged order therefore compares modeled efficiency, not the raw size of an upgrade or the cheapest individual attempt.
A high-ranked result is one alternative next upgrade from the current snapshot. It is not automatically followed by the rows beneath it, and gains from multiple rows must not be added together. After changing an item, record the new stars, potential, or Bonus Stats so every system can recalculate from the equipment you actually have. Open the dedicated Star Force, Cube, or Flame view before spending when you need its probability budgets, destruction exposure, retained-roll behavior, or detailed exclusions.
Suppose an 18-star target appears above a Legendary potential improvement and a better Bonus Stat roll. That means the Star Force step has the strongest estimated Final Damage return per 10 billion expected mesos under the current settings. It does not guarantee a cheaper session, make the potential or flame choices bad, or mean the item should continue through later star targets. Compare the displayed gain and expected cost, then inspect that system's detailed page for variance and a practical spending ceiling.
Saved combat stats determine how item gains translate into estimated damage. Recorded stars, Potential lines, Bonus Stats, item level, and equipment eligibility determine which targets exist. Star Force events and enhancement modes alter expected costs; cube type and price alter potential budgets; the selected Flame source changes reroll rates and whether a price can be compared in mesos. Updating any of these inputs can reorder the list without the underlying upgrade mechanics changing.
The comparison is an estimate, not a guaranteed budget or complete spending sequence. Star Force assumes replacement copies are free, Cube includes supported rank-ups but excludes unmodeled lines and Bonus Potential, and Flame-item sources without a meso price cannot enter the combined efficiency ranking. NX costs are not converted to mesos. Unsupported classes, incomplete damage inputs, ineligible equipment, zero-price settings, and nonpositive modeled gains remain outside the merged list rather than being assigned an invented value.