Estimated bossing improvements and cube budgets for your saved equipment.
Cube Priorities compares regular-potential upgrades across your saved equipment for your character. It uses each item's recorded rank and lines, the selected cube, its price, and your character's combat stats to estimate which qualifying Legendary improvement offers the most bossing gain for the expected mesos or NX spent.
The planner builds a target pool of better Legendary regular-potential outcomes for each supported item, then evaluates those outcomes against the selected character's saved bossing stats. The displayed Final Damage is the estimated overall damage change from replacing the recorded potential, not additional points in the in-game Final Damage stat. Efficiency is that conditional gain divided by expected cost, reported per 10 billion mesos or per thousand NX so items with different odds can be compared on the same basis.
If an item is below Legendary, the model includes its rank-up progression in the expected cube count and every success budget. The cube that completes the rank-up also rolls Legendary lines. Outcomes that do not satisfy the modeled improvement rules remain failures instead of being renormalized away, which keeps the probability and budget tied to the accepted targets shown by the planner.
Suppose one item ranks first with a 1.2% conditional Final Damage gain and a 50% budget of 80 Bright Cubes. The ranking says its accepted outcomes provide the best modeled gain per expected cost among the current candidates. The 80-cube figure means the model reaches at least a 50% chance by that many whole attempts; it is not a promise that the item will improve within 80 cubes. Compare the 75% and 95% columns before choosing a spending ceiling.
Cooldown reduction already recorded on a hat is treated as a preservation requirement, but extra cooldown is not assigned an invented damage value. Blank lines and Other contribute zero modeled damage. Bonus potential, unsupported lines, and special interactions outside the character damage model are excluded, so a useful in-game roll may not count as a qualifying improvement here. Glowing and Solid Cubes can also leave an item weaker when an unsuccessful result replaces the current potential.
Cube results depend on the accuracy of the saved character stats, item rank, current lines, cube type, and entered price. Random outcomes can finish below or above every displayed budget. The list compares independent equipment upgrades and does not prescribe a full sequence of spending. Use the full Cube calculator when you need an exact probability for a specific line combination, cube type, item category, or custom target that is outside this priority model.